Align Activities to Existing Cyber Curriculum
Project Ares comprehensive library of cyber scenarios teach cyber concepts, tools, tactics, and procedures to build cyber competency and confidence in students. Our virtual range comes equipped with teaching topics built in to ease curriculum development.
Battle School Environments Teach TTPs
Battle schools in Project Ares enable asynchronous practice and review of cyber skills and knowledge. Students learn with cyber games to understand foundational, technical topics and battle rooms activities provide tactical practice of tools, tactics, and procedures.
Immersive teaching for cyber security professors and hands-on learning for students
Cyber and computer science professors are teaching outside the physical classroom. As students adapt to remote, distance learning environments, virtual education must be equally effective as in-person. How do today’s cyber educators keep students engaged and retaining information?
Universities, colleges, high schools, and middle schools place confidence in Project Ares because built-in cyber topics enhance curriculum to provide students with hands-on, applied learning needed to build cyber skills and competencies and effectively prepare students to enter the workforce with confidence.[/vc_wysiwygblock1]
Apply Hands-On Cyber Learning to the ClassroomCheck out use cases and success stories below.
Build an Immersive Cyber Curriculum with Project Ares: A Use Case
Milam Elementary Embraces Immersive Cyber Learning: Success Story
Divergence Academy Reimagines Cyber Learning: Success Story
Student and Teacher Testimonials of Project Ares in the Classroom: Infographic
Gamified, Active-Learning for Real-World Skills Application
State-of-the-art technology and detailed performance metrics give cyber/IS educators the benchmarks and progression points they need to prepare the next generation of cyber professionals and start to fill the cyber security skills and talent gap.[/vc_wysiwygblock1]