Virtual and immersive cyber learning for professors and students
Cyber and computer science professors are teaching outside the physical classroom. As more students are introduced to and adapt to a remote, e-learning environment, virtual education must be equally effective as in-person.
Universities, colleges, high schools, and middle schools place confidence in Project Ares because it provides students with hands-on learning that enhances classroom curriculum–building cyber skills and competencies to effectively prepare them to enter the workforce with confidence.[/vc_wysiwygblock1]
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Apply Gamified Cyber Learning to the Classroom
Download sample cyber curriculum
Build an Immersive Cyber Curriculum with Project Ares: Use Case
Gamified, Active-Learning for Real-World Skills Application
State-of-the-art technology and detailed performance metrics give cyber instructors the benchmarks and progression points needed to prepare the next generation of cyber professionals and fill the industry skills gap.
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