[vc_listinghero featured_image=”7951″ headline_text=”Digital Classrooms with Project Ares” description_text=”Teach cyber security online with Project Ares: An award-winning online cyber security learning, training and assessment platform.” cta_text=”” cta_url=”” gradient_percentage=”10″ color=”rgba(0,0,0,0.45)”]
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Virtual and immersive cyber learning for professors and students

Cyber and computer science professors are teaching outside the physical classroom. As more students are introduced to and adapt to a remote, distance learning environment, virtual education must be equally effective as in-person.

Universities, colleges, high schools, and middle schools place confidence in Project Ares because it provides students with hands-on learning for the student AND enhances classroom curriculum to benefit the educator. Professors can see student performance on activities and reference Project Ares’ built-in cyber topics when constructing course plans.[/vc_wysiwygblock1]

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Apply Gamified Cyber Learning to the Classroom

Download sample cyber curriculum

Build an Immersive Cyber Curriculum with Project Ares: Use Case

[vc_leftcontentblock headline_text=”Engage Learners Through Gamification” description_text=”Our virtual gaming environment supports customized, task-oriented training, skill-specific games, and battle room scenarios for all player skill levels. This approach encourages necessary repetition to develop lasting skill and knowledge retention, while keeping students engaged.” featured_image=”1804″ color=”#dad8d8″ text_color=”#565656″][vc_rightcontentblock headline_text=”Cultivate Skills That Complement Classroom Education” description_text=”Combined with machine orchestration, AI technology converts real-life adversary scenarios into fresh, challenging content helping students apply learned concepts to actual activities. This ensures students have limitless opportunities to hone their skills without frequent duplication.” featured_image=”1903″ color=”#dad8d8″ text_color=”#565656″][vc_leftcontentblock headline_text=”Available 24×7″ description_text=”Whether at home or on-campus, students can build cyber skills on our browser-based platform from virtually anywhere to align with their on-the-go lifestyle.” featured_image=”1611″ color=”#dad8d8″ text_color=”#565656″][vc_rightcontentblock headline_text=”Reward-Driven Learning” description_text=”Scenario-based battle rooms and gameplay enable students to learn cyber tools, tactics, and procedures. Players earn work role skill badges and can use Project Ares to prepare for industry certifications to document their proficiency. Gamified elements like leaderboards and scoring engage students in healthy competition with peers. Students acquire skills to demonstrate accomplishments on their resumes, useful on internship applications and future career pursuits.” featured_image=”1923″ color=”#dad8d8″ text_color=”#565656″]
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Gamified, Active-Learning for Real-World Skills Application 

State-of-the-art technology and detailed performance metrics give cyber instructors the benchmarks and progression points needed to prepare the next generation of cyber professionals and fill the industry skills gap.