Virtual and immersive cyber learning for professors and students
Cyber and computer science professors are teaching outside the physical classroom. As more students are introduced to and adapt to a remote, distance learning environment, virtual education must be equally effective as in-person.
Universities, colleges, high schools, and middle schools place confidence in Project Ares because it provides students with hands-on learning for the student AND enhances classroom curriculum to benefit the educator. Professors can see student performance on activities and reference Project Ares’ built-in cyber topics when constructing course plans.[/vc_wysiwygblock1]
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Align Activities to Existing Cyber Curriculum
Project Ares comprehensive library of cyber scenarios teach cyber concepts, tools, tactics, and procedures to build cyber competency and confidence in students. Our virtual range comes equipped with teaching topics built in to ease curriculum development.
Battle School Environments Teach TTPs
Battle schools in Project Ares enable asynchronous practice and review of cyber skills and knowledge. Students learn with cyber games to understand foundational, technical topics and battle rooms activities provide tactical practice of tools, tactics, and procedures.
Apply Gamified Cyber Learning to the ClassroomDownload sample cyber curriculum
Build an Immersive Cyber Curriculum with Project Ares: Use Case
Gamified, Active-Learning for Real-World Skills Application
State-of-the-art technology and detailed performance metrics give cyber instructors the benchmarks and progression points needed to prepare the next generation of cyber professionals and fill the industry skills gap.[/vc_wysiwygblock1]