Reading Time: 2 minutes What is immersive, gamified cybersecurity learning? The term was originally coined in 2002 by a British computer programmer named Nick Pelling. The term hit the mainstream when a location-sharing service called Foursquare emerged in 2009, employing gamification elements like points, badges, and “mayorships” to motivate people to use their mobile app to “check in” to places they visited. The term Read more…
Reading Time: 3 minutes You’ve read about it, know it well, and can probably instantaneously identify one of today’s top cyber crises: the cybersecurity skills gap. It’s putting enterprises, governments and academic institutions at greater risk than ever because we don’t have enough professionals to mitigate, defend, and analyze incoming attacks and vulnerabilities.
Close the Cybersecurity Workforce Gap with Apprenticeships, Internships, and Other Alternative Pathways
Reading Time: 4 minutes We’ve all heard by now that the cyber workforce gap has reached a level of desperation that puts all of us, and our country, at risk. It’s time we start moving the conversation away from the problem and towards innovative solutions.
To truly narrow this cyber workforce gap, it’s crucial to solicit the collaboration and support of the “golden trifecta” – academia, commercial industries, and government.
Reading Time: 3 minutes Cyber ranges were initially developed for government entities looking to better train their workforce with new skills and techniques. Cyber ranges provide representations of actual networks, systems, and tools for novice and seasoned cyber professionals to safely train in virtual environments without compromising the safety and security of their own networks.